AI Insights · Timothy · April 2024
Top 5 Roguelike Games Performance on iOS in Latin America: Q1 2024
Explore the performance trends of the top 5 Roguelike games on iOS in Latin America for Q1 2024, highlighting weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 Roguelike games on iOS in Latin America showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game's performance based on data from Sensor Tower.
Throughout Q1 2024, Hero Wars: Alliance experienced fluctuations in weekly revenue, peaking at around $43.3K in late January and maintaining a steady range between $22K and $33K for the majority of the quarter. Weekly downloads saw a significant decrease from 55.6K in the first week of January to around 7.3K in early February, before stabilizing between 6K and 11K towards the end of the quarter. Active users also showed a declining trend from 68.3K in early January to 36.9K by the end of March.
Diablo Immortal displayed a mix of trends with its weekly revenue oscillating between $14.7K and $32.6K, peaking in the last week of January. Weekly downloads remained relatively low, ranging from 1.5K to 3.6K throughout the quarter. Active users showed a gradual decline from 63.9K at the start of January to 53.5K by the end of March.
Saint Seiya Awakening saw varied weekly revenue, with notable peaks at $21.7K in mid-February and $30.6K in mid-March. Weekly downloads were minimal, starting at 773 in early January and dropping as low as 59 by mid-March. Active users maintained a relatively steady range between 7.2K and 9.5K throughout the quarter.
Top Heroes, released at the end of January 2024, showed impressive growth in weekly revenue, climbing from $561 in the release week to approximately $27.9K by the end of March. Weekly downloads peaked at 18.3K in mid-February and then fluctuated between 5.7K and 9.4K. Active users also showed a positive trend, starting from 7.5K in the release week and reaching 17.3K by mid-March.
Legend of Mushroom, launched in early March 2024, quickly gained traction with weekly revenue growing from $26.1K to $45.9K by the end of March. Weekly downloads initially surged to 30.3K in the release week before settling between 12.2K and 16.8K. Active users increased from 28.6K to 33.2K within the same period.
For more detailed insights and data, visit Sensor Tower.